You do not require this program for the course We will use this to take a quick look at the textures we produce on a material.Looking at the basic navigation and shelves.Creating roughness and metallics in Substance.Baking maps form Models created in ZBrush.We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity! We will work on a Rock as well as a complete set.Texturing as well as texturing from photoshop.So let me give you a break down of all the exciting stuff we are going to do together: I am excited to welcome you to this indepth course on modelling an environments for game.ĭuring this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set.
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